I finally got my hands on Halo: Reach last night… initial impressions and some base info below. The game is very impressive, but if you expect it to look and feel like ODST or Halo 3, you will be surprised. This latest installment of Halo has been re-worked to include a different feel, some more visual punch, some customization (armor, character’s sex, and some other stuff I will cover later).
Don’t get me wrong, it is different, but its also great, and certainly not a let-down.
BASE HALO REACH INFO
From the Official Halo: Reach site:
In 2552, the Covenant discovered the planet Reach, humanity’s last line of defense. The UNSC mounted an unparalelled assault against the alien war machine, and at the head of the conflict was Noble Team, an experienced group of accomplished soldiers preparing to meet the enemy head-on. Now, with the addition of the team’s newest member – Noble Six – this squad will face its most challenging mission yet: the defense of Reach…in what may well be the twilight of human existence.
– from the Official Halo Website
INITIAL IMPRESSIONS OF HR
The game plays more ‘personal,’ I don’t know how to put it. The player seems more real, heavier. Gunfire sounds closer, the effects when you take a hit are improved. The visual is also different, but I think I’ll get my brightness adjusted before commenting on video quality. However, I can say there is some breathtaking scenery in Halo Reach, to be sure.
Ooops, time’s up, more later!